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Archive for the ‘People’ Category

The Acceleration of Tranquility by Mark Helprin

By: Todd Berger

After an evening of deep philosophical and sociological discussion focused on such topics as personal responsibility, innovation, and family my dear friend Jill dropped The Acceleration of Tranquility on me.  It’s a beautiful and wonderfully thought provoking piece of literature written by Mark Helprin for  the December 1996 issue of Forbes Magazine.  Have a read if you’re so inclined.

 

Donnis Interview

By: Anthony Hull

ATL-reppin’, MC Donnis spent a lot of 2009 climbing the hip-hop ranks with live performance videos, profuse freestyles, and attention-getting tracks that leaked much to our delight. Having a mixtape with 10 Deep ain’t a bad thing either, just ask Kid Cudi and Wale.

All this grindin’ brought Donnis a deal to release the single “Gone”, with a video under A-Tracks, Fool’s Gold label. I recently caught up with Donnis to talk music, plans for 2010, his fashion game, and how he is definitely no longer the underdog.

Download:  Donnis X 10 Deep “Diary of An ATL Brave

Shot and Edited by Scott Roon

http://www.vimeo.com/8767127
 

RIDING THE LONG WHITE CLOUD: A BIKE+SKATE FILM

By: Juan Alberto De la Roca

Friendly Fire Productions is releasing a film titled ‘Riding The Long White Cloud’, a story centered on skating and bicycling. It’s is a collaboration between Color Magazine and Fuel TV and follows a group of pro skaters on a bike tour of New Zealand.

The story line is intriguing because last summer was the first year I found myself not mountain biking in a really long time. Never got out once. Living in Denver made it hard to get out on dirt…so I picked up a sweet Bianchi steel cross bike and started riding to various metro skateparks. It was awesome and got me thinking of other bike/skate trips…

This summer I hope to see how many parks can be ridden to in one day. Thinking 7 is definitely possible. But now that I’ve seen this film trailer it makes we want to up the ante a little. With the state full of primo skate destinations the radius to explore gets wider…Anyone down for some riding and skating as the weather gets warm?

 

Joseph Shaeffer – Encroachment

By: Todd Berger

Joseph Shaeffer has turned a corner and entered into a new phase of his work.  Encroachment is the start to a new body of three-dimensional ideas addressing Mother Natures ability and quite possibly ingrained desire to reclaim what is rightly hers.  I’m looking very forward to experiencing Shaeffer’s manifestation of this new vision.

encroachment_001_detail2_4_905

Untitled 001 (from Encroachment) – Detail

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Untitled 002 (from Encroachment) – Detail

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Untitled 003 (from Encroachment) – Detail

 

Legwork/Justin Cline/C13… CSS Awards!

By: Todd Berger

CSSawards

The CSS Awards just released their top 25 creative portfolio websites of 2009 and Colorado was well represented. Legwork Studio and independent designer, Justin Cline held it down for Denver while cypher13 represented the Republic.  Sweet, sweet 2009 – we’ll never see you again.

 

Adam Haynes – Wooden Waves

By: Todd Berger

Adam Haynes for FUEL TV. Animation by Royale. Awesome.

 

AARON ROSE PRESENTS ‘PROJECTIONS: A FESTIVAL OF RARE AND HARD TO SEE FILMS’

By: Juan Alberto De la Roca

I’d definitely check out ‘Projections: A Festival of Rare and Hard to See Films‘…It’s been put together by Aaron Rose.

poster final 3.indd

I’m actually surprised nobody else has done a similar type of film festival already, that I know of at least. Although, if you ever spend time at Forest Room 5 in Denver you’ve seen this concept done to a degree. Often patrons are left wondering what the heck is going on with the films they show filled with animals, magicians, and architectural wonders. Since they never have sound, you have no clue what they’re about.

The great thing about this festival though is that your probably going to get a little history lesson on social context and meaning behind the artist’s vision when making their film. I think this would be rad to check out…

Says Aaron Rose: “It is my hope that by removing all these films from their usual theatrical setting, and instead presenting them in an art gallery context, that people will perhaps look at them a little differently. Not just as entertainment, but as the works of true artists, who contribute greatly to the visual culture of our times.”

 

Lefavor wishes you well in 2010

By: Todd Berger

Lefavor_2010_wishes

Lefavor_2010_wishes2

 

Kluver : The making of magic

By: Todd Berger

Magical Khufu : 823 was created over a period of three days.  All of the fabrication and craftsmanship was performed by our close friend, designer, fabricator and other-worldly artisan, Kristian Kluver. Our relationship with Kristian has grown and matured over the last decade in a manner that supports an exceptional level of collaboration. It hasn’t always been easy, but it’s very special and we value it highly.  Working with friends can be difficult, we operate a studio comprised of three near and dear, so we know the deal.  But, the potential of working with those closest to you is spectacular, and we’ve found the outcomes tend to far outweigh the pitfalls.  In our trade ideas, concepts, and visions for a piece of art, a chair, a logomark, a typeface, a poster, an installation – countless things that could be made and shared with the world, flutter in and out of our busy little brains all day long.  Rarely does their creation, their ultimate manifestation, live up to our initial vision.  In the case of Magical Khufu : 823, Kristian far surpassed our vision and created a truly beautiful work beyond our imagination.  It’s not often in life that ones dreams, even the little ones, are realized on this sort of level.  And, when it does happen, it’s a wonderful feeling.  While our 11″ x 7″ sculptural creation pays homage to The Great Pyramid of Giza, this blog post, be it meager and simple-minded, pays homage to our friend Kristian and his spectacular abilities.  Below is a truncated visual summary of Kristian’s workflow during the making of Magical Khufu.

Kluver.Khufu.making

 

Magical Khufu : 823

By: Todd Berger

Design After Dark is an annual fundraising auction and party for the Denver Art Museum’s department of Architecture, Design and Graphics.  We were invited to produce a piece for this years auction. The theme this year is “skin.” Pieces were asked to be sculptural, inspired by the concept of “skin,” and no larger than 12″ x 12″ x 12″.  The formal Design After Dark reception, acution and party will be held at Redline Gallery on Friday, January 22nd. Our piece and the thinking behind it can be seen below.

Khufu.pyramid.585

Magical Khufu : 823
by cypher13
Handcrafted by Kristian Kluver

The Great Pyramid of Giza or Khufu, named after Fourth dynasty Egyptian pharaoh, Khufu, or Cheops in Greek, was constructed in 2560 BC and is believed to be a tomb.  It is also believed that the Great Pyramid was designed to serve as a spiritual portal, providing the deceased pharaoh Khufu a route to the heavens. The precise method of construction utilized in its completion is still unknown.

We do know that magical Khufu was the tallest man-made structure on earth for more than 3800 years.  It is believed to have been built over a period of 20 years by more than 200,000 men split into two divisions of 100,000, then further divided into 5 teams of 20,000 each. It is comprised of more than 23 million limestone blocks.  The largest blocks utilized in the construction of Khufu weigh over 80 tons and were thought to have been quarried and then transported from more than 500 miles away. The repeated architectural inclusion of the so called golden ratio, phi, within the pyramid’s interior chambers prior to documented knowledge of its existence, is thought by some to be the result of chance, but considered by others to be further proof of the Egyptians heightened universal knowledge and understanding.

Upon the structural completion of Khufu it was covered in approximately 144,000 limestone casing stones. The stones were assembled with such precision that they are considered “equal to opticians” work of the present day, but on a scale of acres.  When completed and covered in its polished casing stones the Pyramid is said to have been visible from the mountains of Israel, hundreds of miles away.

In AD 1300, an earthquake loosened Khufu’s outer skin, and the limestone casing stones once covering the Great Pyramid were soon carted away to build what were to become the mosques and fortresses of nearby Cairo.  Many of the casing stones can still be seen in parts of these structures to this day.  The famed craftsmanship and precision of the casing stones, spoken of for centuries, is still apparent.

Magical Khufu: 823, pays homage to the knowledge, ingenuity, and craftsmanship of the ancient Egyptians.  It exists as a totem shrine to pharaoh Khufu, one of the greatest builders known to man and as a monument to the Great Pyramid of Giza’s once glistening skin, visible from miles, signaling, for better or for worse, mankind’s ability to conquer both nature and himself.

It’s construction, from a single polished block of ancient White Oak further symbolizes Khufus’s modern state of nakedness.  Like a timeworn tree, no longer bearing its protective bark, Khufu stands, skinless – a testament to all that we know, and all that we do not.

Magical Khufu : 823 - Design Specifications
Inspired by Khufu – The Great Pyramid of Giza
Approximate date of Khufu construction: 2560 BC
Approximate dimensions at time of creation: 754′ / side at base x 481′ tall – slope ≈ 52°
1/823 scale replica dimensions: 11″ / side at base x 7″ tall, 1″ =  68.6′ – slope ≈ 52°
Medium: Quercus Alba, White Oak
Origin: Bucyrus, Ohio
Approximate date of felling: 150 years ago ≈ 1860
Approximate age at time of felling: 320 years – born in ≈ 1540
Approximate time timber spent on earth: 450 years
Timber reclaimed: fall of 2008
Handcrafted Khufu scale replica created explicitly for Design After Dark 2009
Creation date: January 28, 29 and 30 of 2009

 

Jen Lu’s Boobs

By: Lifter Baron

NY designer / illustrator and all around radical person, Jen Lu just showed us the best of her boobs so far. I got a chance to get a sneak peek over the holidays and knew from the start it was going to be awesome. If you aren’t familiar with her work make sure to check out her Behance, her Flickr and follow her content swollen Twitter feed or her blog Dot Life. Needless to say, Jen stays busy. We like that.

Jendotlu - BoobiesJendotlu - Boobies

 

The Politics of Design

By: Todd Berger

Rand

Peretz Rosenbaum, better known to the world as Paul Rand produced the essay, The Politics of Design (1985) for his second major written work, A Designer’s Art, almost 40 years after his first and highly critiqued written work, Thoughts on Design (1947).  It’s as pertinent and poignant today as when he drafted it 25 years ago.

“It is no secret that the real world in which the designer functions is not the world of art, but the world of buying and selling. For sales, and not design are the raison d’etre of any business organization. Unlike the salesman, however, the designer’s overriding motivation is art: art in the service of business, art that enhances the quality of life and deepens appreciation of the familiar world.

Design is a problem-solving activity. It provides a means of clarifying, synthesizing, and dramatizing a word, a picture, a product, or an event. A serious barrier to the realization of good design, however, are the layers of management inherent in any bureaucratic structure. For aside from the sheer prejudice or simple unawareness, one is apt to encounter such absurdities as second guessing, kow-towing, posturing, nit-picking, and jockeying for position, let alone such buck-passing institutions as the committee meeting and the task force. At issue, it seems, is neither malevolence nor stupidity, but human frailty.

The smooth functioning of the design process may be thwarted in other ways, by the imperceptive executive, who in matters of design understands neither his proper role nor that of the designer; by the eager but cautious advertising man whose principal concern is pleasing his client; and by the insecure client who depends on informal office surveys and pseudo-scientific research to deal with questions that are unanswerable and answers that are questionable.

Unless the design function in business bureaucracy is so structured that direct access to the ultimate decision-maker is possible, trying to produce good work is very often an exercise in futility. Ignorance of the history and methodology of design — how work is conceived, produced, and reproduced — adds to the difficulties and misunderstandings. Design is a way of life, a point of view. It involves the whole complex of visual communication: talent, creative ability, manual skill, and technical knowledge. Aesthetics and economics, technology and psychology are intrinsically relate to the process.

One of the more common problems which tends to create doubt and confusion is caused by the inexperienced and anxious executive who innocently expects, or even demands, to see not one but many solutions to a problem. These may include a number of visual and/or verbal concepts, an assortment of layouts, a variety of pictures and color schemes, as well as a choice of type styles. He needs the reassurance of numbers and the opportunity to exercise his personal preferences. He is also most likely to be the one to insist on endless revisions with unrealistic deadlines, adding to an already wasteful and time-consuming ritual. Theoretically, a great number of ideas assures a great number of choices, but such choices are essentially quantitative. This practice is as bewildering as it is wasteful. It discourages spontaneity, encourages indifference, and more often than not produces results which are neither distinguished, interesting, nor effective. In short, good ideas rarely come in bunches.

The designer who voluntarily presents his client with a batch of layouts does so not out prolificacy, but out of uncertainty or fear. He thus encourages the client to assume the role of referee. In the event of genuine need, however, the skillful designer is able to produce a reasonable number of good ideas. But quantity by demand is quite different than quantity by choice. Design is a time-consuming occupation. Whatever his working habits, the designer fills many a wastebasket in order to produce one good idea. Advertising agencies can be especially guilty in this numbers game. Bent on impressing the client with their ardor, they present a welter of layouts, many of which are superficial interpretations of potentially good ideas, or slick renderings of trite ones.

Frequent job reassignments within an active business are additional impediments about which management is often unaware. Persons unqualified to make design judgments are frequently shifted into design-sensitive positions. The position of authority is then used as evidence of expertise. While most people will graciously accept and appreciate criticism when it comes from a knowledgeable source, they will resent it (openly or otherwise) when it derives solely from a power position, even though the manager may be highly intelligent or have self-professed “good taste.” At issue is not the right, or even the duty, to question, but the right to make design judgment. Such misuse of privilege is a disservice to management and counterproductive to good design. Expertise in business administration, journalism, accounting, or selling, though necessary in its place, is not expertise in problems dealing with visual appearance. The salesman who can sell you the most sophisticated computer typesetting equipment is rarely one who appreciates fine typography or elegant proportions. Actually, the plethora of bad design that we see all around us can probably be attributed as much to good salesmanship as to bad taste.

Deeply concerned with every aspect of the production process, the designer must often contend with inexperienced production personnel and time-consuming purchasing procedures, which stifle enthusiasm, instinct, and creativity. Though peripherally involved in making aesthetic judgments (choosing printers, papermakers, typesetters and other suppliers), purchasing agents are for the most part ignorant of design practices, insensitive to subtleties that mean quality, and unaware of marketing needs. Primarily and rightly concerned with cost- cutting, they mistakenly equate elegance with extravagance and parsimony with wise business judgement.

These problems are by no means confined to the bureaucratic corporation. Artists, writers, and others in the fields of communication and visual arts, in government or private industry, in schools or churches, must constantly cope with those who do not understand and are therefore unsympathetic to their ideas. The designer is especially vulnerable because design is grist for anybody’s mill. “I know what I like” is all the authority one needs to support one’s critical aspirations.

Like the businessman, the designer is amply supplied with his own frailties. But unlike him, he is often inarticulate, a serious problem in an arena in which semantic difficulties so often arise. This is more pertinent in graphic design than in the industrial or architectural fields, because graphic design is more open to aesthetic than to functional preferences.

Stubborness may be one of the designer’s admirable or notorious qualities (depending on one’s point of view) — a principled refusal to compromise, or a means to camouflage inadequacy. Design cliches, meaningless patterns, stylish illustrations, and predetermined solutions are signs of such weakness. An understanding of the significance of modernism and familiarity with the history of design, painting, architecture, and other disciplines, which distinguish the educated designer and make his role more meaningful, are not every designer’s strong points.

The designer, however, needs all the support he can muster, for his is a unique but unenviable position. His work is subject to every imaginable interpretation and to every piddling piece of fact- finding. Ironically, he seeks not only the applause of the connoisseur, but the approbation of the crowd.

A salutary working relationship is not only possible but essential. Designers are not always intransigent, nor are all purchasing agents blind to quality. Many responsible advertising agencies are not unaware of the role that design plays as a communication force. As for the person who pays the piper, the businessman who is sympathetic and understanding is not altogether illusory. He is professional, objective, and alert to new ideas. He places responsibility where it belongs and does not feel insecure enough to see himself as an expert in a field other than his own. He is, moreover, able to provide a harmonious environment in which goodwill, understanding, spontaneity, and mutual trust — qualities so essential to the accomplishment of creative work — may flourish.

Similarly, the skilled graphic designer is a professional whose world is divided between lyricism and pragmatism. He is able to distinguish between trendiness and innovation, between obscurity and originality. He uses freedom of expression not as a license for abstruse ideas, and tenacity not as bullheadedness but as evidence of his own convictions. His is an independent spirit guided more by an “inner artistic standard of excellence” than by some external influence. At the same time as he realizes that good design must withstand the rigors of the marketplace, he believes that without good design the marketplace is a showcase of visual vulgarity.

The creative arts have always labored under adverse conditions. Subjectivity emotion, and opinion seem to be concomitants of artistic questions. The layman feels insecure and awkward about making design judgments, even though he pretends to make them with a certain measure of know-how. But, like it or not, business conditions compel many to get inextricably involved with problems in which design plays some role.

For the most part, the creation or effects of design, unlike science, are neither measurable nor predictable, nor are the results necessarily repeatable. If there is any assurance, besides faith, a businessman can have, it is in choosing talented, competent, and experienced designers.

Meaningful design, design of quality and wit, is no small achievement, even in an environment in which good design is understood, appreciated, and ardently accepted, and in which profit is not the only motive. At best, work that has any claim to distinction is the exception, even under the most ideal circumstances. After all, our epoch can boast of only one A.M. Cassandre.”

- Paul Rand

 

Happenings

  • 01.28.10

    B_Roth_Purposis

    Up and comer Brandon Roth will be running new works at INDYINK on Friday, Feb 5th.

  • 01.25.10

    WesMagyarDenverSyntax

    Denver Syntax drops their retrospective winter 2010 edition.

  • 12.23.09

    How.to.RexRay

    MCA Denver is pleased to screen Joshua Hassel’s documentary about artist Rex Ray on Sunday, Jan 3 at 3pm.

  • 12.18.09

    ugmonkHelp give back to hungry humans when you pick up an UGMONK shirt before December 25th with a 10% off code. Check Ugmonk’s blog for more information on how to participate and join the giveaway.

  • 12.14.09

    dang_thats_dirty

    NEW RELEASE!!! From DJ IDULL – Get it here.

  • 12.09.09

    skin_DesignAfterDark

    Jan 22, 2009 – Design After Dark: SKIN – at Redline Gallery. A fundraising party for the Dept. of Architecture, Design and Graphics of The Denver Art Museum.

  • 12.07.09

    rafa_front.back

    New extra-sexy print release from Rafa Jenn.

  • 12.02.09

    VacationTime_MikeGraves

    Mike Graves will be dropping new works entitled, “Vacation Time” at The Shoppe on Dec. 12th.  Woohoo!

  • 12.01.09

    never-say-never-show-post-cards

    On Friday, Dec. 4th Tom Bond drops his first ever solo show at Boulder’s Atmosphere. Check it out.

  • 11.20.09

    matherkunst_streetlab Mather:Kunst is very proud to present their newest exhibition Mish Mash KaBash at Streetlab_, Amsterdam. The show will feature artwork from Evan Hecox, Buff Monster, Rich Jacobs, Kenyon Bajus, Exploding Dog and Amanda Marie. Show opens to the public on Friday, December 11th, 2009, 8pm.
    More info:
    www.matherkunst.com
    www.streetlab.nl

  • 11.18.09

    Amanda-Marie
    Andenken Gallery cordially invites you to the opening reception for the new Amanda Marie solo show this Friday November 20th, Opening starts at 7pm. The show runs through December 10th.

  • 11.13.09

    Prototype_fabricLab_closes

    Stop by Mod Livin tomorrow night, Saturday, the 14th of Nov. to say goodbye to the Fabric Lab’s storefront and check out some fresh local fashion!

  • 11.13.09

    kaufman_ramshackle
    Max Kauffman’s Ramshackle Deluxe closes this evening.  To see Max’s works and collaborative installation stop by the Guerilla Gardens.

  • 11.02.09

    non_no-sense

    Superstar illustrator and graphic designer, Aaron Ray runnin’ freshfriday on S. Broadway at INDYINK this November 6th.

  • 10.26.09

    BFF_Den

    Be sure to check out BFF09 Denver.  The fun starts on October 28th and runs through the 31st.

  • 10.21.09

    Bevel Emboss
    A monthly gathering for industry professionals, graphic artists, and enthusiasts to talk shop, drink beer and have fun. If in the Chicago area, def swing by and get to know your neighbors. Nov. 5th, Twisted Spoke – Chicago

  • 10.16.09

    SeeChange_sample3

    SEE CHANGE by Scot Lefavor, October 17th at Andenken.

  • 10.15.09

    NEW!!! from DEEJAY IDULL: A brutal pre-Halloween journey of horror and dubstep. Download Now.

  • 10.15.09

    bordobello

    Yo, Artists – Mentor a design student – or not, but get arty on a skateboard for Bordo Bello!  Register today.

  • 10.07.09

    pknd7

    PKND volume 7 is Tuesday, October 20, at the Buntport Theater Doors open at 8 pm / Starts 8:20 / $5 suggested donation – Reserve yourself a seat today!

TWEEEEET

CANDY